NantStudios Virtual Production Australia

Member since: February 2024

NantStudios Virtual Production Australia is one of our premium employers. Are you looking to work in the screen industry with NantStudios Virtual Production Australia in Australia? You can browse their current TV and film job vacancies below.

About NantStudios Virtual Production Australia

Description:
NantStudios is a state of the art facilities and services team for both traditional and virtual production.

Latest jobs at NantStudios Virtual Production Australia

Unreal Engine Technical Director

NantStudios Virtual Production Australia Docklands, Melbourne

15th October 2024

15th October 2024

Apply

Unreal Engine Technical DirectorNantStudios Virtual Production Australia

Docklands, Melbourne

15th October 2024


About us:
NantStudios is a leading Virtual Production studio known for its innovation in LED Volumes worldwide. We are committed to pushing the boundaries of visual storytelling and delivering high-quality content. Join our dynamic team and be a part of an exciting journey to create stunning visuals. Applicants must have the legal right to work in Australia. Please use the Job Title in the subject of your email when applying.

Job Summary:
NantStudios Is seeking a highly skilled Unreal Technical Director to join our team. The ideal candidate will be responsible for overseeing the technical aspects of our projects, ensuring the seamless integration of Unreal Engine into our production pipeline. This role requires a deep understanding of Unreal Engine, strong technical skills, and the ability to lead a team to deliver high-quality results.

Responsibilities:
• Technical Leadership: Provide technical direction and leadership for projects using Unreal Engine.
• Pipeline Development: Design, develop, implement, debug, and maintain critical pipeline tools and workflows for our Story, Editorial, and Production teams.
• Team Collaboration: Collaborate with project teams to support the technical implementation in Unreal Engine.
• Asset Integration: Support the VFX team with exporting assets from Maya to Unreal Engine.
• Tool Development: Drive the planning and implementation of editor and tool features.
• Shader and Materials: Create and debug shader and materials graph throughout production.
• Performance Optimization: Support performance profiling and run-time efficiency efforts.
• Technical Problem-Solving: Address technical challenges and limitations within Unreal Engine and other DCC programs.

Key Skills:
• Technical Skills: Excellent C++ skills and intensive knowledge of Unreal Engine.
• Pipeline Tools: Prior experience building pipeline tools for production in either Maya, Houdini, and/or Unreal Engine.
• Artistic and Technical Balance: Ability to think creatively and resolve technical challenges and limitations.
• Communication: Excellent verbal and written communication skills.
• Teamwork: Ability to work well under pressure and possess a strong teamwork ethic.
• Self-Motivation: Self-motivated, proactive, and able to utilize time efficiently.
• CG Generalist Skills: Experience with lighting, modeling, and texturing in Unreal Engine.

Preferred Experience and Qualifications:
• Minimum 3+ years of experience developing experiences, games, or VR/AR content using Unreal Engine.
• Bachelor's degree

Unreal Engine Technical FX Artist

NantStudios Virtual Production Australia Docklands, Melbourne

15th October 2024

15th October 2024

Apply

Unreal Engine Technical FX ArtistNantStudios Virtual Production Australia

Docklands, Melbourne

15th October 2024


About us:
NantStudios is a leading Virtual Production studio known for its innovation in LED Volumes worldwide. We are committed to pushing the boundaries of visual storytelling and delivering high-quality content. Join our dynamic team and be a part of an exciting journey to create stunning visuals. Applicants must have the legal right to work in Australia. Please use the Job Title in the subject of your email when applying.

Job Summary:
NantStudios is looking for a Technical FX Artist to join our team working on an upcoming feature film. The ideal candidate will create dramatic real-time particle VFX and provide technical solutions in Unreal Engine. We are looking for someone who can offer solutions using Unreal and Houdini to generate realtime fx for content to be played on the world's largest volume

Responsibilities:
• Execute Effects: Create outstanding effects that bring dramatic effects to life.
• Art Creation: Develop all art needed for visual effects, including FX concepts, prototypes, and final FX.
• Creative Solutions: Provide creative solutions within technical constraints.
• Technical Solutions: Offer technical solutions that impact the group broadly.

Key Skills:
• Technical Artist: An artist with technical capabilities to make a broader impact across the group.
• Artistic Stylization: Understanding of artistic stylization and when to apply those principles.
• Simulation Systems: A working understanding of simulation systems (particles, grid methods).
• Modular Components: Experience constructing modular components reused across a larger graphics framework.
• Optimization: Experience with optimization for Unreal Game engine
• Scripting/UI: Scripting/UI construction experience in Python, QT, Blueprints, etc., and experience with procedural systems (e.g., Houdini).
• Volume Experience: Experience working in a Volume, LED Stage, Mocap stage, and with Virtual Cameras.
• VFX Experience: Visual Effects experience (compositing, set extension, previs, postvis, techvis, After Effects, Nuke, Renderman, VRAY, etc.).
• Software Knowledge: Knowledge of ShotGrid, F-Track
• Photogrammetry: Experience with photogrammetry and scanning.
• Additional Skills: Experience with lighting, sequencer, camera, layout, FX, and animation in Unreal Engine.
• Advanced Rigging: Experience with advanced rigging, metahuman skinning, and control rigs within DCC and Unreal Engine.
• Unreal Tools: Experience with Unreal tools, landscapes, procedural content generators, blueprint creation, sequencer, Nanite, Lumen, data layers, Niagara, groom, chaos, simulations, retargeting, cloth, plugins, etc.
• Material Creation: Ability to create custom parent materials, procedural materials, and functions.
• Scripting Knowledge: Basic scripting knowledge (C++ / JavaScript / Python).
• Solid experience with particle systems, dynamics, and Niagara VFX pipelines in Unreal

Preferred Experience and Qualifications:
• Extensive experience in virtual production, including motion capture and real-time rendering.
• Bachelor’s degree in Film Production, Computer Graphics, or a related field.

Production Coordinator - Virtual Production

NantStudios Virtual Production Australia Docklands, Melbourne

15th October 2024

15th October 2024

Apply

Production Coordinator - Virtual ProductionNantStudios Virtual Production Australia

Docklands, Melbourne

15th October 2024


About us:
NantStudios is a leading Virtual Production studio known for its innovation in LED Volumes worldwide. We are committed to pushing the boundaries of visual storytelling and delivering high-quality content. Join our dynamic team and be a part of an exciting journey to create stunning visuals. Applicants must have the legal right to work in Australia. Please use the Job Title in the subject of your email when applying.

Job Summary:
NantStudios Is seeking a highly organized and detail-oriented Production Coordinator to join our team. The ideal candidate will provide logistical support to the creative aspects of our productions, ensuring smooth operations from pre-production through post-production. Working from Previsualization to the final product using Virtual Production workflows.

Responsibilities:
1. Project Coordination:
• Oversee all virtual production activities, including motion capture, real-time rendering, and virtual camera operations.
• Develop and manage project timelines and budgets to ensure timely and cost-effective delivery.
2. Team Management:
• Schedule and supervise virtual production staff and freelancers.
• Provide leadership and guidance to ensure high productivity and quality.
3. Technical Oversight:
• Ensure the seamless integration of virtual elements with live-action footage.
• Stay updated with the latest trends, techniques, and software in virtual production.
4. Collaboration:
• Work closely with directors, producers, and other key production staff to achieve the desired end product.
• Manage communication between various departments to ensure smooth workflow.
5. Quality Control:
• Oversee the quality control of the final product, ensuring it meets industry standards.
• Troubleshoot any potential issues or delays in the virtual production process.
6. Vendor Management:
• Negotiate contracts with vendors, studios, and post-production facilities.
• Ensure all operations comply with industry standards and legal guidelines.

Key Skills:
• Proficiency in using virtual production software and tools.
• Strong organizational and leadership skills.
• Excellent communication and collaboration abilities.
• Calm under pressure and committed to meet production deadlines

Preferred Experience and Qualifications:
• Extensive experience in virtual production, including motion capture and real-time rendering.
• Bachelor’s degree in Film Production, Computer Graphics, or a related field.

Production Manager - Virtual Production

NantStudios Virtual Production Australia Docklands, Melbourne

15th October 2024

15th October 2024

Apply

Production Manager - Virtual ProductionNantStudios Virtual Production Australia

Docklands, Melbourne

15th October 2024


About us:
NantStudios is a leading Virtual Production studio known for its innovation in LED Volumes worldwide. We are committed to pushing the boundaries of visual storytelling and delivering high-quality content. Join our dynamic team and be a part of an exciting journey to create stunning visuals. Applicants must have the legal right to work in Australia. Please use the Job Title in the subject of your email when applying.

Job Summary:
Nant Studios is looking for a Production Manager for an upcoming feature film. Manage workflows for Virtual Production from Previsualization to Virtual Art Department, into final pixel on the world’s largest LED wall. Plan facility resources with the visual effects producer, supervisor and facility resource manager to create an effective approach to the visual effects work. Create a detailed plan for the short to medium term and provide it to supervisors and individual artists. Ensure the Virtual Production teams understand the goals and deadlines for sequences, r&d projects etc. Work with the coordinators to ensure the schedule of work is on track.

Responsibilities:
1. Project Coordination:
• Oversee all virtual production activities, including motion capture, real-time rendering, and virtual camera operations.
• Develop and manage project timelines and budgets to ensure timely and cost-effective delivery.
2. Team Management:
• Schedule and supervise virtual production staff and freelancers.
• Provide leadership and guidance to ensure high productivity and quality.
3. Technical Oversight:
• Ensure the seamless integration of virtual elements with live-action footage.
• Stay updated with the latest trends, techniques, and software in virtual production.
4. Collaboration:
• Work closely with directors, producers, and other key production staff to achieve the desired end product.
• Manage communication between various departments to ensure smooth workflow.
5. Quality Control:
• Oversee the quality control of the final product, ensuring it meets industry standards.
• Troubleshoot any potential issues or delays in the virtual production process.
6. Vendor Management:
• Negotiate contracts with vendors, studios, and post-production facilities.
• Ensure all operations comply with industry standards and legal guidelines.

Key Skills:
• Calm under pressure and committed to meet production deadlines
• Proficiency in using virtual production software and tools.
• Strong organizational and leadership skills.
• Excellent communication and collaboration abilities.

Preferred Experience and Qualifications:
• Extensive experience in virtual production, including motion capture and real-time rendering.
• Bachelor’s degree in Film Production, Computer Graphics, or a related field.

Unreal Engine Lighting Technical Director

NantStudios Virtual Production Australia Docklands, Melbourne

15th October 2024

15th October 2024

Apply

Unreal Engine Lighting Technical DirectorNantStudios Virtual Production Australia

Docklands, Melbourne

15th October 2024


About us:
NantStudios is a leading Virtual Production studio known for its innovation in LED Volumes worldwide. We are committed to pushing the boundaries of visual storytelling and delivering high-quality content. Join our dynamic team and be a part of an exciting journey to create stunning visuals. Applicants must have the legal right to work in Australia. Please use the Job Title in the subject of your email when applying.

Job Summary:
NantStudios is looking for a Lighting Technical Director with a background of creative and technical abilities and a collaborative mindset for television and film.
Lighting Technical Directors are responsible for producing high-quality CG lighting and rendering complex shots for high-end photo-realistic visual effects. Creating content for the world’s largest LED Volume.

Responsibilities:
• Lighting Design and Creation: Develop and implement lighting for computer-generated objects and scenes.
• Scene Assembly: Oversee the final assembly, lighting, and rendering of complex CG shots.
• Collaboration: Partner with Lighting and CG Supervisors to address CG challenges and refine the final look.
• Lighting Setups: Create new lighting setups or work within existing ones.
• Rendering Optimization: Develop efficient rendering setups to optimize render farm usage.

Key Skills:
• VFX Pipeline Knowledge: Comprehensive understanding of the VFX pipeline, from modelling to compositing.
• Lighting and Photography Expertise: Practical experience in lighting and photography.
• Advanced Lighting and Rendering: Proven experience in advanced lighting and rendering within a Unreal environment.
• Look Development: Previous experience in shot look development tasks.
• Communication Skills: Strong listening and communication skills, with the ability to receive and act on feedback.
• Aesthetic Judgment: Excellent aesthetic sense, with the ability to foresee potential issues and use tools effectively to achieve the desired look.
• Team Collaboration: Ability to work well within a team and independently as needed.
• Adaptability: Quick to learn new techniques and software.
• Technical Skills: Knowledge of Houdini, Unreal, Maya
• Compositing Knowledge: Good understanding of Nuke or similar compositing software, including the use of layers and passes for post-render tweaks.
• Shading Techniques: Basic knowledge of physically plausible shading techniques.
• Lighting Techniques: Strong grasp of lighting techniques and color-space understanding.
• Pipeline Scripting: Ability to script within the pipeline.
• Rendering Systems: Excellent knowledge of Renderman and other unbiased rendering systems.

Preferred Experience and Qualifications:
• Minimum of 4 years of professional experience in Unreal Game engine
• Bachelor’s degree

Virtual Production FX Lead

NantStudios Virtual Production Australia Docklands, Melbourne

15th October 2024

15th October 2024

Apply

Virtual Production FX LeadNantStudios Virtual Production Australia

Docklands, Melbourne

15th October 2024


About us:
NantStudios is a leading Virtual Production studio known for its innovation in LED Volumes worldwide. We are committed to pushing the boundaries of visual storytelling and delivering high-quality content. Join our dynamic team and be a part of an exciting journey to create stunning visuals. Applicants must have the legal right to work in Australia. Please use the Job Title in the subject of your email when applying.

Job Summary:
We are seeking a talented and experienced Virtual Production FX Lead to join our dynamic team. The ideal candidate will be responsible for designing and implementing high-quality visual effects (VFX) for our virtual production projects. This role requires a creative individual with strong technical skills and the ability to lead a team to deliver stunning visual effects.

Responsibilities:
• Effect Creation: Design and implement high-quality visual effects, including particle systems, fluid simulations, and other dynamic effects.
• Technical Leadership: Lead the FX team, providing guidance and support to ensure the delivery of top-notch visual effects. Collaborate with other departments to integrate VFX seamlessly into the production pipeline.
• Project Management: Manage project timelines and ensure that all VFX elements are completed on schedule. Oversee the allocation of resources and manage the FX budget effectively.
• Innovation and Development: Stay updated with the latest VFX technologies and techniques. Implement new tools and workflows to enhance the efficiency and quality of the VFX production process.
• Quality Control: Ensure all VFX meet the highest quality standards and are consistent with the project’s artistic vision. Conduct regular reviews and provide feedback to the FX team.
• Collaboration: Work closely with directors, producers, and other key stakeholders to understand their vision and requirements. Facilitate effective communication between the FX team and other departments.

Key Skills:
• Extensive experience in VFX production, with a strong portfolio showcasing your work.
• Proficiency in VFX software such as Houdini, Maya, and Nuke.
• Strong leadership and team management skills.
• Excellent problem-solving abilities and attention to detail.
• Ability to work under tight deadlines and manage multiple projects simultaneously.

Preferred Experience and Qualifications:
• Bachelor’s degree in Visual Effects, Computer Graphics, or a related field.
• Bonus Houdini, Maya
• Solid experience with particle systems, dynamics, and Niagara VFX pipelines in Unreal

Unreal Engine Technical Artist

NantStudios Virtual Production Australia DOCKLANDS, Melbourne

3rd October 2024

3rd October 2024

Apply

Unreal Engine Technical ArtistNantStudios Virtual Production Australia

DOCKLANDS, Melbourne

3rd October 2024


About us:
NantStudios is a leading Virtual Production studio known for our innovation in LED Volumes worldwide. We are committed to pushing the boundaries of visual storytelling and delivering high-quality content. Join our dynamic team and be a part of an exciting journey to create stunning visuals. Applicants must have legal right to work in Australia. Please use the Job Title in the subject of your email when applying.

Job Summary:
Technical Artists are critical in developing complex visual features in content - candidates are half-artist and half-programmer, with enough programming and math experience to write clean code, but with an artist’s eye for detailed aesthetic nuances and an instinct for photorealism. The ideal candidate will work closely with our Environment Virtual Art Department (VAD) team to produce high-quality, real-time content for LED virtual production stages.

Responsibilities:
• Develop unique technical strategies to solve art related problems.
• Develop the team’s shader tech. Implement high-level features (example: fabric, wetness, dirt). Also maintain low-level shader graphs and functions organizationally and create them in an efficient way
• Develop high-level lighting and post processing features (example: film grain, underwater rendering)
• Have a solid understanding of the Graphics pipeline and how to optimize assets and scenes for it.
• They will need to trouble shoot nonfunctioning scenes from internal and external partners
• Support the technical content operators in debugging issues with tools, assets, or framerate in the context of ICVFX projects
• Work between all art departments on shared technology
• Take the lead on creating art assets that require high technical skill or specialist knowledge (example: water FX, Weather systems, lightning)

Key Skills:
• Strong experience with creating Unreal Engine Systems (Terrain, Weather, Modular Assets)
• Solid foundation in content creation and real time asset development pipelines
• Ability to write robust code, both from a functional and architectural standpoint
• Strong artistic background and content development skills (texturing, lighting, vfx, or any other area where you have experience)
• Excellent problem-solving skills and the ability to work with minimal supervision
• Good oral and written skills
• Experience in Maya/Python programming
• Intermediate experience with C++ , able to write well-architected code that can be built upon for years to come
• Experience in other content creation software as a user or tools developer; Houdini, Substance Designer, Zbrush, etc.
• A Solid understanding of shaders at the code level (HLSL/GLSL) in addition to visual node-based material graphs.
• Solid experience with particle systems, dynamics, and Niagara VFX pipelines in Unreal

Preferred Experience and Qualifications:
• Minimum of 4 years of professional experience in Unreal Game engine

Virtual Art Department Supervisor

NantStudios Virtual Production Australia DOCKLANDS, Melbourne

3rd October 2024

3rd October 2024

Apply

Virtual Art Department SupervisorNantStudios Virtual Production Australia

DOCKLANDS, Melbourne

3rd October 2024


About us:
NantStudios is a leading Virtual Production studio known for our innovation in LED Volumes worldwide. We are committed to pushing the boundaries of visual storytelling and delivering high-quality content. Join our dynamic team and be a part of an exciting journey to create stunning visuals. Applicants must have legal right to work in Australia. Please use the Job Title in the subject of your email when applying.

Job Summary:
Nant Studios is seeking a highly skilled and experienced Virtual Art Department Supervisor to lead our dynamic team. The ideal candidate will have a strong background in virtual production, visual effects (VFX), and team management. This role requires a blend of artistic vision, technical expertise, and leadership skills to ensure the seamless integration of virtual assets into our production pipeline. Exciting opportunity to work abroad In Melbourne Australia on the world’s largest LED Volume for upcoming feature Film. Run of Show will be around 6 months.

Responsibilities:
• Leadership and Management:
- Oversee the virtual art department team, ensuring smooth collaboration and communication.
- Provide guidance and mentorship to team members, fostering a creative and productive work environment.
• Project Coordination:
- Coordinate with production designers, VFX supervisors, and other stakeholders to align on project goals and timelines.
- Manage the creation and integration of virtual assets into the production pipeline.
• Quality Control:
- Review and provide feedback on virtual assets to ensure they meet the project’s artistic and technical standards.
- Implement and maintain quality control processes to ensure consistency and accuracy.
• Innovation and Improvement:
- Stay updated on the latest industry trends and technologies to continuously improve the virtual production process.
- Implement new techniques and workflows to enhance the efficiency and quality of the virtual art department.

Key Skills:
• Strong leadership and team management skills.
• Proficiency in industry-standard software and tools.
• Excellent communication and collaboration abilities.
• A keen eye for detail and a strong sense of aesthetics.
• Strong understanding of Unreal Engine, or equivalent Real-time Game Engine (at least 3 years)
• Eye for Finals look development for LED Volume Content

Preferred Experience and Qualifications:
• 7+ years Extensive experience in virtual production, VFX, or a similar field, with a proven track record of successful projects
• A degree in art, animation, computer graphics, or a related field.
• Bonus: Art Director Background for feature film or Television

Unreal Environment Artist - Virtual Art Department

NantStudios Virtual Production Australia DOCKLANDS, Melbourne

3rd October 2024

3rd October 2024

Apply

Unreal Environment Artist - Virtual Art DepartmentNantStudios Virtual Production Australia

DOCKLANDS, Melbourne

3rd October 2024


About us:
NantStudios is a leading Virtual Production studio known for our innovation in LED Volumes worldwide. We are committed to pushing the boundaries of visual storytelling and delivering high-quality content. Join our dynamic team and be a part of an exciting journey to create stunning visuals. Applicants must have legal right to work in Australia. Please use the Job Title in the subject of your email when applying.

Job Summary:
We are seeking a talented Environment Artist with expertise in Unreal Engine to join our creative team.
In this role, you will be responsible for designing and building high-quality 3D environments that bring our projects to life on largest LED Volume in the world. Under the supervision of the Real-time Content Supervisor this artist must be able to take artistic direction in order to deliver on brief and on time. They should have a strong sense of design, composition and art direction and possess initiative. Experience of modelling for real-time is essential, with a strong working knowledge of real-time techniques for
final lighting and FX.

Responsibilities:
- World Building: Design and construct detailed 3D environments, including landscapes, architecture, and props to photorealism.
- Asset Creation: Create high-quality models and textures for both organic and hard surface elements.
- Set Dressing: Populate environments with assets to create immersive and believable worlds.
- Collaboration: Work closely with directors, storyboard artists, animators, and other team members to ensure cohesive and visually compelling shots.
- Optimization: Ensure assets are optimized for performance, considering factors like polygon count and texture resolution.

Key Skills:
- Software Proficiency: Expertise in 3D modeling software (e.g., Maya, Blender, 3ds Max) and texturing tools (e.g., Substance Painter, Photoshop).
- Unreal Engine: Strong knowledge of Unreal Engine, including its material editor, lighting, and blueprint systems.
- Artistic Skills: Excellent eye for detail, color, and composition.
- Team Player: Ability to work collaboratively in a team environment and communicate effectively.
- Attention to detail and a strong artistic eye.
- Excellent problem-solving abilities and attention to detail, with a passion for pushing the boundaries of visual storytelling.
- Ability to thrive in a fast-paced, deadline-driven environment, while maintaining a positive attitude and fostering a collaborative team culture.

Preferred Experience and Qualifications:
- Experience in the Film and Television industry.
- Knowledge of procedural generation techniques.
- Familiarity with PBR workflows.

Nice to haves:
• Working knowledge of advanced shader writing and advanced texturing techniques (Splat maps, Trim sheet texturing, Multi UV channel breakup texturing, POM, And flow mapping, etc)
• Experience creating foliage assets in programs like Speedtree or Houdini.Previous experience working with In Camera Visual Effects
• Experience in other content creation software as a user or tools developer; Houdini, Maya, etc.
• Experience working with Unreal Sequencer

Houdini Technical Director - Virtual Art Department

NantStudios Virtual Production Australia DOCKLANDS, Melbourne

3rd October 2024

3rd October 2024

Apply

Houdini Technical Director - Virtual Art DepartmentNantStudios Virtual Production Australia

DOCKLANDS, Melbourne

3rd October 2024


About us:
NantStudios is a leading Virtual Production studio known for our innovation in LED Volumes worldwide. We are committed to pushing the boundaries of visual storytelling and delivering high-quality content. Join our dynamic team and be a part of an exciting journey to create stunning visuals. Applicants must have legal right to work in Australia. Please use the Job Title in the subject of your email when applying.

Job Summary:
We are seeking an experienced Houdini Operator with a strong background in fundamentals of Houdini operation for VFX and real-time scenarios. Specifically, the project requirements require wrangling photogrammetry/scan data, decimating and re-topologizing the scans and crafting PDG pipelines for output to both a traditional VFX pipeline and a real-time Virtual Production pipeline. The ideal candidate will work closely with our Environment Virtual Art Department (VAD) team to produce high-quality, real-time content for LED virtual production stages.
Exciting opportunity to work abroad In Melbourne Australia on the world’s largest LED Volume for upcoming feature Film. Run of Show will be around 6 months

Responsibilities:
- Import, clean, and optimize photogrammetry data within Houdini.
- Additional photogrammetry workflow tasks inc texture reprojection and de-lighting
- Develop efficient workflows for handling large scan datasets to ensure appropriate output to both VFX and real-time playback.
- Design and implement PDG (Procedural Dependency Graph) pipelines to automate complex scan data tasks.
- Create and modify bespoke geometry to supplement scan data where necessary.
- Develop procedural tools and assets that can be reused across projects.
- Work closely with the Environment VAD team to integrate assets into the virtual production pipeline.
- Ensure that all content meets studio technical standards for real-time rendering.
- Optimize assets and scenes for performance on LED stages.
- Assist with troubleshooting and resolving any issues related to asset integration and playback.

Key Skills:
- Strong experience in processing and optimizing photogrammetry data.
- Familiarity with real-time rendering engines (e.g., Unreal Engine).
- Ability to develop efficient workflows for complex tasks.
- Strong troubleshooting skills to resolve technical issues promptly.
- Excellent communication skills with the ability to work in a team-oriented environment.
- Experience collaborating with cross-functional teams, including artists, developers, and technical directors.
- Knowledge of Python scripting for tool development is a plus.
- Understanding of virtual production workflows and LED stage operations.
- Proficient in Houdini with a focus on SOPs, TOPs, and PDG.
- Solaris/LOPs and VEX knowledge - nice to have.

Preferred Experience and Qualifications:
- Bachelor’s degree in computer graphics, Animation, VFX, or a related field preferred.
- Minimum of 5 years of professional experience as a Houdini Operator in a VFX, animation, or virtual production environment.

PREVIS ASSET CREATOR

NantStudios Virtual Production Australia DOCKLANDS, Melbourne

8th September 2024

8th September 2024

Apply

PREVIS ASSET CREATORNantStudios Virtual Production Australia

DOCKLANDS, Melbourne

8th September 2024


About us:
NantStudios is a leading Virtual Production studio known for our innovation in LED Volumes worldwide. We are committed to pushing the boundaries of visual storytelling and delivering high-quality content. Join our dynamic team and be a part of an exciting journey to create stunning visuals. Applicants must have legal right to work in Australia. Please use the Job Title in the subject of your email when applying.

Job Summary:
We are seeking a talented and experienced Previsualization Asset Builder to join our team. The ideal candidate will have a strong background in creating high-quality assets for previsualization to help visualize complex scenes and sequences. You will work closely with art directors and Supervisors along with other members of the creative team to develop assets that support and enhance the visual narrative.

Responsibilities:
• Asset Creation: Develop high-quality 3D models, textures, environments, and other assets for previsualization purposes.
• Collaboration: Work closely with directors, previs artists, animators, and other team members to ensure assets meet the creative and technical requirements of the project.
• Technical Proficiency: Utilize industry-standard software (e.g., Maya, 3ds Max, Blender, ZBrush) to create detailed and optimized assets.
• Consistency: Ensure that all assets adhere to the project's artistic vision and maintain a consistent style.
• Iteration: Refine and optimize assets based on feedback from directors and other stakeholders.
• Problem Solving: Address technical and creative challenges that arise during the asset creation process.
• Documentation: Maintain detailed documentation of asset development and revisions.

Key Skills:
-Proficiency in 3D modeling, texturing, and rendering software (e.g., Maya, 3ds Max, Blender, ZBrush).
-Strong understanding of modeling techniques, UV mapping, and texturing.
-Ability to create both organic and hard surface models.
-Excellent communication and collaboration skills.
-Attention to detail and a strong artistic eye.
-Ability to work under tight deadlines and manage multiple tasks.

Preferred Experience and Qualifications:
-Minimum of 3 years of experience in asset creation for previsualization, animation, or a related field.
-Experience in the film or video game industry.
-Familiar with virtual production techniques.
-Familiarity with real-time rendering engines (e.g., Unreal Engine, Unity).

PREVIS RIGGER

NantStudios Virtual Production Australia DOCKLANDS, Melbourne

8th September 2024

8th September 2024

Apply

PREVIS RIGGERNantStudios Virtual Production Australia

DOCKLANDS, Melbourne

8th September 2024


About us:
NantStudios is a leading Virtual Production studio known for our innovation in LED Volumes worldwide. We are committed to pushing the boundaries of visual storytelling and delivering high-quality content. Join our dynamic team and be a part of an exciting journey to create stunning visuals. Applicants must have legal right to work in Australia. Please use the Job title in the subject of your email when applying:
[email protected]

Job Summary:
We are seeking a skilled and experienced Previsualization Character and Rigid model rigger to join our team. The ideal candidate will have a strong background in creating rigs for characters vehicles, props, crowds, etc that support previsualization (previs) processes.
You will work closely with animators, modelers, and other members of the creative team to develop rigs that facilitate smooth and realistic animation.

Responsibilities:
• Rigging: Develop and implement complex rigs for characters and vehicles that meet the needs of previsualization.
• Collaboration: Work closely with animators, modelers, and other team members to ensure rigs are functional, user-friendly, and meet the creative and technical requirements of the project.
• Technical Proficiency: Utilize industry-standard software (e.g., Maya, 3ds Max, Blender, Unreal) to create efficient and robust rigs.
• Problem Solving: Troubleshoot and resolve rigging issues that arise during the animation process.
• Optimization: Optimize rigs for performance without sacrificing quality.
• Documentation: Maintain detailed documentation of rigging processes and setups.

Key Skills:
Proficiency in rigging software (e.g., Maya, 3ds Max, Blender, Unreal).
- Strong understanding of anatomy, mechanical structures, and animation principles.
- Ability to create both bipedal and quadrupedal rigs, as well as complex vehicle rigs.
- Excellent communication and collaboration skills.
- Attention to detail and a strong technical aptitude.
- Ability to work under tight deadlines and manage multiple tasks.

Preferred Experience and Qualifications:
- Minimum of 3 years of experience in character and vehicle rigging for previsualization, animation, or a related field.
- Experience in the film or video game industry.
- Knowledge of visual effects and post-production processes.
- Experience with real-time rendering engines (e.g., Unreal Engine, Unity).
- Familiarity with scripting languages (e.g. Python, MEL).

PREVIS SHOT CREATOR

NantStudios Virtual Production Australia DOCKLANDS, Melbourne

8th September 2024

8th September 2024

Apply

PREVIS SHOT CREATORNantStudios Virtual Production Australia

DOCKLANDS, Melbourne

8th September 2024


About Us:
NantStudios is a leading Virtual Production studio known for our innovation in LED Volumes worldwide. We are committed to pushing the boundaries of visual storytelling and delivering high-quality content. Join our dynamic team and be a part of an exciting journey to create stunning visuals. Applicants must have legal right to work in Australia. Please use the Job Title in the subject of your email when applying.
[email protected]

Job Summary:
We are seeking a talented and experienced Previsualization Shot Creator to join our creative division. The ideal candidate will have a strong background in creating previsualization shots that help visualize complex scenes and sequences before they are filmed or into finals animation. You will work closely with Director, Director of Photography, and storyboard artists, to develop and refine the visual narrative.

Responsibilities:
• Shot Creation: Develop previsualization shots that accurately represent the director's vision and the storyboard.
• Collaboration: Work closely with directors, storyboard artists, animators, and other team members to ensure cohesive and visually compelling shots.
• Technical Execution: Utilize industry-standard software (e.g., Maya, 3ds Max, Blender, Unreal Engine) to create detailed previs shots.
• Storytelling: Translate scripts and storyboards into engaging and visually dynamic previsualization sequences.
• Iteration: Refine shots based on feedback from directors and other stakeholders.
• Problem Solving: Address technical and creative challenges that arise during the previsualization process.
• Documentation: Maintain detailed documentation of shot development and revisions.
• Motion Capture - Ability to clean and use motion capture data to enhance and speed up delivery of a scene.

Key Skills:
-Proficiency in animation softwares (e.g., Maya, 3ds Max, Blender, Unreal Engine).
-Strong understanding of cinematic language, composition, and storytelling.
-Ability to visualize and interpret storyboards and scripts.
-Excellent communication and collaboration skills.
-Attention to detail and a strong artistic eye.
-Ability to work under tight deadlines and manage multiple tasks.

Preferred Experience and Qualifications:
- Minimum of 4 years of experience in previsualization, animation, or a related field.
-Experience in the film or video game industry.
-Knowledge of visual effects and post-production processes.
-Experience with virtual production techniques.
-Familiarity with motion capture technology.